# struct Body

Contains information regarding border, usable insides for that border, and wing position, rotations.

<table data-full-width="false"><thead><tr><th width="315.6666666666667">Variable</th><th>Description</th></tr></thead><tbody><tr><td><pre class="language-csharp"><code class="lang-csharp">Mesh border;
</code></pre></td><td></td></tr><tr><td><pre class="language-csharp"><code class="lang-csharp">GameObject borderFractured;
</code></pre></td><td>The broken version of the border mesh that can be used for animations.</td></tr><tr><td><pre class="language-csharp"><code class="lang-csharp">Inside[] inside;
</code></pre></td><td>A list of mesh that fit inside the border.</td></tr><tr><td><pre class="language-csharp"><code class="lang-csharp">Vector3 leftWing_position;
</code></pre></td><td></td></tr><tr><td><pre class="language-csharp"><code class="lang-csharp">Vector3 leftWing_rotation;
</code></pre></td><td></td></tr><tr><td><pre class="language-csharp"><code class="lang-csharp">Vector3 rightWing_position;
</code></pre></td><td></td></tr><tr><td><pre class="language-csharp"><code class="lang-csharp">Vector3 rightWing_rotation;
</code></pre></td><td>z</td></tr></tbody></table>
