> For the complete documentation index, see [llms.txt](https://ferdowsur.gitbook.io/better-mesh/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://ferdowsur.gitbook.io/better-mesh/better-mesh-filter.md).

# Better Mesh Filter

{% embed url="<https://assetstore.unity.com/packages/tools/utilities/better-mesh-mesh-preview-full-insight-at-a-glance-321364?aid=1011ljxWe>" %}

## <mark style="color:yellow;">How to use it?</mark>

Just import the [package ](https://assetstore.unity.com/packages/tools/utilities/better-mesh-filter-266489?aid=1011ljxWe)and you are ready to use it. No additional installation is required.

<figure><img src="/files/KcQSuycunzNZ7UW9Eera" alt=""><figcaption><p>Better Mesh Filter Inspector</p></figcaption></figure>

You can toggle what information you would like to see by clicking the settings icon on the top left corner.

## <mark style="color:yellow;">Removable files</mark>

All the scripts are in Assets/Plugins/Tiny Giant Studio.&#x20;

**You can delete the folder Assets/Tiny Giant Studio.** It only contains the sample scene file. It is against Asset Store policy to not include the sample scene file.&#x20;

The purpose of the asset being separated into two folders this way is to be able to delete unnecessary files easily.

### <mark style="color:yellow;">Known Limitations</mark>&#x20;

The asset overrides the default Mesh Filter and Skinned Mesh Renderer Inspector. So, if you have another asset doing the same, the asset might not work.

{% hint style="success" %}
**If you find any part of the documentation lacking, unclear, or in need of an example, feel free to reach out to me via** [**email**](mailto:ferdowsurasif@gmail.com)**. User feedback is invaluable for enhancing both the asset and the documentation. 😊**
{% endhint %}
