---
description: The way the mesh filter inspector should have looked by default.
---

# Better Mesh Filter

{% embed url="https://assetstore.unity.com/packages/tools/utilities/better-mesh-mesh-preview-full-insight-at-a-glance-321364?aid=1011ljxWe" %}

## <mark style="color:yellow;">How to use it?</mark>

Just import the [package ](https://assetstore.unity.com/packages/tools/utilities/better-mesh-filter-266489?aid=1011ljxWe)and you are ready to use it. No additional installation is required.

<figure><img src="https://222220173-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FwSMK0AxNKN9b35cFrNVy%2Fuploads%2FOMUyWiOYkiBw1ITKB8LM%2FMesh%20Filter.png?alt=media&#x26;token=92dc8376-7c18-4aa2-a182-c16c49f65faa" alt=""><figcaption><p>Better Mesh Filter Inspector</p></figcaption></figure>

You can toggle what information you would like to see by clicking the settings icon on the top left corner.

## <mark style="color:yellow;">Removable files</mark>

All the scripts are in Assets/Plugins/Tiny Giant Studio.&#x20;

**You can delete the folder Assets/Tiny Giant Studio.** It only contains the sample scene file. It is against Asset Store policy to not include the sample scene file.&#x20;

The purpose of the asset being separated into two folders this way is to be able to delete unnecessary files easily.



### <mark style="color:yellow;">Known Limitations</mark>&#x20;

The asset overrides the default Mesh Filter and Skinned Mesh Renderer Inspector. So, if you have another asset doing the same, the asset might not work.



{% hint style="success" %}
**If you find any part of the documentation lacking, unclear, or in need of an example, feel free to reach out to me via** [**email**](mailto:ferdowsurasif@gmail.com)**. User feedback is invaluable for enhancing both the asset and the documentation. 😊**
{% endhint %}

