# Version History

{% hint style="info" %}
We follow the **Major.Minor.Patch** versioning format:

* **Major**: Significant changes (e.g., switching from IMGUI to UI Toolkit)
* **Minor**: Feature updates and improvements.
* **Patch**: Bug fixes and small tweaks.

If a version includes an extra letter (e.g., `1.2.0a`), it usually means the change is minor enough that most users won’t notice it.
{% endhint %}

{% hint style="info" %}
Dates shown here may occasionally be off by a day due to time zone differences between me and Unity.&#x20;
{% endhint %}

### <mark style="color:yellow;">v3.0.2</mark>  _(20/07/2025)_

* Improved Note settings flow to visually indicate when requirement options are disabled.

### <mark style="color:yellow;">v3.0.1b</mark>  _(19/07/2025)_

* Bugfix: Fixed a null reference exception when the size foldout and copy-paste-reset buttons are hidden.

### <mark style="color:yellow;">v3.0.1a</mark>  _(18/07/2025)_

* Fixed a null reference exception when the size information is completely hidden.
* Fixed a bug where, despite the size being hidden, it wasn't ignoring the bindings.
* Fixed typo.



### <mark style="color:yellow;">v3.0.1</mark>  _(18/07/2025)_

* Added a toggle to turn on/off auto refreshing size.
* Performance improvement to parent/child transform inspectors when a significant number of them are opened.
* Performance improvement in certain scenarios when working with the local workspace.
* Added some warning labels for some special scenarios.
* Improved tool-tips.
* Minor UI style improvements.
* Minor bug-fix.

### <mark style="color:yellow;">v3.0.0a</mark> _(04/07/2025)_

* Fixed a typo in the settings folder.
* The Parent foldout is now shown below the Size foldout again, as in earlier versions.



## _<mark style="color:yellow;">v3.0.0</mark> (31/06/2025)_

Just like before, this is a free major upgrade.&#x20;

{% hint style="danger" %}
<mark style="color:$primary;">Please remove the previous version before updating to this one.</mark>
{% endhint %}

* Added a tint to the inspector when World Space is selected, similar to the Play Mode tint. This tint can be customized or disabled.
* Foldout styles can now be modified.
* **Notes functionality can now be deleted by removing the Better Notes folder.**
* Notes can now be shown in the Scene view even when the object is not selected.
* Notes visibility can now be toggled even when Gizmos are off.
* Expanded customization options for notes.
* Notes can now be edited using a small pop-up window. This is to avoid new note options from cluttering the Better Inspector window.
* Note settings are now separated from Better Transform settings.
* The note settings window now shows a list of all notes in the scene and in prefabs.
* Added support for quaternion group copies.
* The size gizmo outline colors can now be modified for each axis.
* The size gizmo label colors can now be modified for each axis.
* The size gizmo label background colors can now be modified for each axis.
* Label positions are more flexible.
* Label text customization improved.
* Size Gizmo Outline thickness is now adjustable.
* Size Gizmo visibility can now be toggled even when Gizmos are off.
* Size Gizmo Label and Outline can now be toggled separately.
* Added Select button to parent/child inspectors.
* Moved the Ping button for better layout.
* Further simplified the underlying UXML structure.
* Improved logic for Group Copy / Paste / Reset.
* General performance improvements.
* General UX improvements.



### _<mark style="color:yellow;">v2.11.0</mark> (17/06/2025)_

* Important size settings are now editable via the context menu. This will help ease of use when the size foldout is hidden.
* Improved phrasing on some texts related to size.
* Scales are now saved as a scriptable singleton. This will fix a bug where scales were sometimes accidentally reset to default values after an update. But, unfortunately, this change will cause them to reset one last time.

### _<mark style="color:yellow;">v2.10.0a</mark> (15/06/2025)_

* Minor bugfix with Scales Settings file creation.

### _<mark style="color:yellow;">v2.10.0</mark> (15/06/2025)_

* Foldout animations can be completely turned off now, and the animation has been toned down.
* Notes in the scene view using the gizmo have been updated.
* Each note can now be individually turned on/off in the scene view.
* Cleaned up tooltip phrasing.
* Why the size is hidden label can now be turned off now.
* Removed some icon files.
* Minor bugfix.

### _<mark style="color:yellow;">v2.9.0</mark> (21/05/2025)_&#x20;

* Notes can be shown in the scene now.
* Why the size foldout is hidden label can be disabled now.
* Hiding the size center now hides its label too, as it is expected.

### _<mark style="color:yellow;">v2.8.0</mark> (10/03/2025)_&#x20;

* Added the ability to show both local and world space transforms together by using the menu.
* Added a toggle in settings to ignore particle system and visual effects for size calculation.

### _<mark style="color:yellow;">v2.6.1a</mark> (15/02/2025)_&#x20;

* Updated mesh filter-based size calculation algorithm.
* Removed an unnecessary label showing up in certain use cases.
* Minor style adjustments.

### _<mark style="color:yellow;">v2.6.1</mark> (16/01/2025)_

* In certain cases like for empty gameobjects, the size foldout is hidden because it has no size. This can be confusing for new users sometimes. Added a small explanation label in the inspector to clearly communicate the reason. Hovering the label will increase its size and clarity but other times it is kept small to avoid cluttering the inspector. Any feedback about it is welcome.
* Self-size and hierarchy size can also be switched from the context menu now.&#x20;

### _<mark style="color:yellow;">v2.6.0</mark> (18/12/2024)_

* Significant changes to foldout styles.
* Settings and notes are moved into one menu icon. Reduced the required icon files.
* Toolbars updated.
* Cleaned up style sheets.
* Note buttons updated.
* Default inspector can now be toggled on/off.
* Foldout contents now toggle opacity according to their states. This is useful in the settings list.
* Some minor other changes.



### <mark style="color:yellow;">v2.5.0b</mark> (13/12/2024) <a href="#v2.5.0a-08-12-2024" id="v2.5.0a-08-12-2024"></a>

* Minor code changes.

### <mark style="color:yellow;">v2.5.0a</mark> (08/12/2024)

* Minor code changes.&#x20;

### <mark style="color:yellow;">v2.5.0</mark> _(06/12/2024)_

* Updated inspector to bring more clarity.
* Added a toggle to switch on auto update of size at a schedule without any changes registering.

### <mark style="color:yellow;">v2.4.0a</mark> _(03/12/2024)_

* Increased range of decimals in System Buffer for the quick action buttons.
* Minor change for Unity 6.

### <mark style="color:yellow;">v2.4.0</mark> _(20/11/2024)_

* You can turn on and off the rounding of values in the inspector for each field.

### <mark style="color:yellow;">v2.3.1a</mark> _(29/10/2024)_

* Minor change to the Unity 6 notes UI.

### <mark style="color:yellow;">v2.3.1</mark> _(17/08/2024)_

* Added the ability to modify the number of digits after zero visible on the gizmo label.

### <mark style="color:yellow;">v2.3.0c</mark> _(27/07/2024)_

* When locking the aspect ratio, scale fields with the value zero, which can't be changed are now disabled just like the native transform inspector and have a tooltip explaining why and how it works.
* While the aspect ratio is locked, changing the field value to zero saves the previous ratio and uses that to apply when a new value is set. In cases like setting a field to 0.2, it will work as expected now.
* Copy-paste now works with different culture variants where different decimal separator is used.

### <mark style="color:yellow;">v2.3.0b</mark> _(10/07/2024)_

* Bugfix: With aspect ratio lock enabled, when changing the scale of an object from zero on an axis, it was applying an infinity increase to other axes. Fixed the issue. It will now work similarly to the native inspector.

### <mark style="color:yellow;">v2.3.0a</mark> _(20/06/2024)_

* Minor bugfix: I don't think style can be null, still there was an error reported due to it. I couldn't replicate the error but since this will run in edge-case sceneries for 1 frame, one extra if statement even if unnecessary isn't that bad.

### <mark style="color:yellow;">v2.3.0</mark> _(12/06/2024)_

* Added a performance debugger mode that will log how long every feature takes to load. You can turn it on from the settings button on the top right corner of the inspector. \
  Please note that after you turn it on, because of the many console logs, it will add a few milliseconds to the load times.
* Performance improvements.

### <mark style="color:yellow;">v2.2.5a</mark> _(06/06/2024)_

* Fixed a bug with the inspector being redrawn with a null target causing an unnecessary error log.

### <mark style="color:yellow;">v2.2.5</mark> _(28/05/2024)_

* Added a limit to how much child object's information will be drawn by default. It can be modified via settings.

### <mark style="color:yellow;">v2.2.4</mark> _(10/05/2024)_

* Notes are now added via an Add button. This will be used to add more functionalities in future releases.
* Fixed a bug with unit selection.
* Inline size is now also hidden when size is zero just like the size foldout.

### <mark style="color:yellow;">v2.2.3</mark> _(05/05/2024)_

* Settings are now organized into foldouts, making it easier to navigate.
* Toolbar buttons now change color on the press in a better way.
* The button order for inline size is now the same as the foldout size.
* The size center is now properly hidden when the inline size is on.
* Added a warning when trying to set world scale to infinity.
* Fixed a bug where domain reload printed an error.
* Fixed a bug where on domain reload, settings foldout would lose targets.
* Modified color now correctly applies to parent foldout on select too.
* World space fields auto-update when the inspector is locked and something else is moved.

### <mark style="color:yellow;">v2.2.1e</mark> _(18/04/2024)_

* Updated colors for buttons when they are selected using the Tab key.

### <mark style="color:yellow;">v2.2.1c</mark> _(14/04/2024)_

* Fixed a bug with notes in full-width bottom style.

### <mark style="color:yellow;">v2.2.1b</mark> _(13/04/2024)_

* Minor performance improvement.

### <mark style="color:yellow;">v2.2.1a</mark> _(13/04/2024)_

* Removed unused namespace from scene manager.

{% hint style="success" %}
I would like to especially thank 'Bernd Voglmeier' for taking the time and leaving awesome feedback. Many positive changes have come and will be coming based on those.
{% endhint %}

### <mark style="color:yellow;">v2.2.1</mark> _(13/04/2024)_

* Fixed a bug with note saves.
* Added scene note count in settings.
* Added a delete notes button.
* "Open Editor" button is no longer needed to open parent/child inspectors.
* Parent/child inspectors will no longer include themselves.



### <mark style="color:yellow;">v2.1.1</mark> _(09/04/2024)_

* Fixed a bug with rotation if an object had an excessive amount of child object under it.

### <mark style="color:yellow;">v2.1.0</mark> _(08/04/2024)_

* Multi-select is now working with quick action buttons.
* Users can now copy a group of object's position/rotation/scale and apply to another group of objects.
* Paste buttons tooltips will now be more informative. It will show what is copied and if multiple object is selected and copied, which values will be pasted on whom.
* Paste buttons are now interactive if there is nothing to paste.

## <mark style="color:yellow;">v2.0.0</mark> _(06/04/2024)_

\[Free major upgrade]

The asset was recreated in UIToolkit with a lot of new features. Some of the key changes are:

* Notes.
* Improved quick actions.
* Better size calculation with mesh vertices.
* Better customizability of the inspector.
* Asset GUID checker.
* Adaptive inspector.

### <mark style="color:yellow;">**v1.4.1**</mark>**&#x20;**_**(26/11/2023)**_

* _Always update size toggle is now more efficient._

### <mark style="color:yellow;">**v1.4.0**</mark>**&#x20;**_**(01/09/2023)**_

* _Added an optional copy/paste button to copy/paste local/world position, rotation, and position. Thanks, Razvan Pasca for the idea._
* _Fixed a bug with the child information setting foldout hiding wasn't being saved._

### <mark style="color:yellow;">**v1.3.1b**</mark>**&#x20;**_**(26/08/2023)**_

* _Updated tooltips._
* _Minor gizmo update._

### <mark style="color:yellow;">**v1.3.1**</mark>**&#x20;**_**(25/08/2023)**_

* _Fixed a bug with gizmo positioning being in the center of the scene._

### <mark style="color:yellow;">**v1.3.0**</mark>**&#x20;**_**(18/08/2023)**_

* Added support for Unity version 2020 and older

### <mark style="color:yellow;">**v1.2.0**</mark>**&#x20;**_**(08/08/2023)**_

* You can now view and modify child and parent transforms from one inspector.

### <mark style="color:yellow;">**v1.1.0**</mark>**&#x20;**_**(01/08/2023)**_

* Size can now be viewed in both world space and local space.
* Minor tooltip update.

### <mark style="color:yellow;">**v1.0.2**</mark>**&#x20;**_**(31/07/2023)**_

* _The 'auto-update size' setting is turned on by default now._

### <mark style="color:yellow;">**v1.0.1**</mark>**&#x20;**_**(16/07/2023)**_

* _Improved settings inspector._

## <mark style="color:yellow;">**v1.0.0**</mark>**&#x20;**_**(15/07/2023)**_

* _First release._
