Full Feature List

To avoid clutter, the store page contains only the summary of the main features. This contains a detailed list of most features.

Summary of the main features are in the asset store page

Supports Mesh Filter and Skinned Mesh Renderer

(The documentation has been updated a day or two before the free upgrade goes live.)

With the release of version 2.0, the asset now supports both the Mesh Filter and Skinned Mesh Renderer.

The Skinned Mesh Renderer features quick shortcuts to switch between the default and the Better Mesh's inspector as a way to future-proof. You can turn off each setting to revert back to the original look of the inspector for both components.

Full Customization

Better Mesh offers full customizability of the inspector to fit everything to the way you like it.

Better Inspectors

Note that the transform inspector is a separate asset.

Mesh Preview

This interactive preview gives a quick look at how the mesh looks for the selected single or multiple objects.

Mesh information

Quickly get the vertex, triangles, edge, tangent, and face count. This information can be shown in the preview and a separate foldout.

Mesh information on preview
Mesh information in a separate foldout

The mesh file location can be toggled on to be shown in the information foldout or below the mesh filter. Even if both of these options are toggled off, you can always quickly check the location as a tooltip by hovering your mouse over the mesh field.

Mesh Size

See the actual base mesh size from the inspector in the selected unit.

By default, the selected unit is 'meter'. This is the unit used by Unity. There are ten premade units. You can easily modify these units. The value of a unit is the value compared to 'meter'.

Project settings to modify units for Better Mesh and Better Inspector

Debug Gizmo

Use gizmos to visualize normals, tangents, and UV Seams to easily debug problems with the mesh.

Debug Gizmo Foldout

Use a checkboard texture to easily reveal any distortion, stretching, overlapping, or seams in your UV layout with a single click. Note that the checkboard textures applied to scene objects are saved in the scene file. Which is automatically cleared if you deselect the object.

You can also visualize normals, tangents, and UV seams with a scene view gizmo.

Quick Actions

A few quick action buttons to play around with the mesh.

Better mesh actions foldout

Runtime Mesh memory size

Runtime Memory Size

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