Full Feature List

To avoid clutter, the store page contains only the summary of the main features. This contains a detailed list of all the features.

Full Customization

Better Mesh offers full customizability of the inspector to fit everything to the way you like it. Change colors, modify features, and even move them to get a unique look.

Mesh Preview

This interactive preview gives a quick look into how the mesh looks for the selected single or multiple objects.

  • You can move, rotate, and scale the mesh.

  • You can change the background color of the previews.

  • You can also enable and disable the preview mesh wireframe.

  • You change the sun direction of the previews.

  • You can check UV using a checkered texture in the preview or apply it in the scene view using the debug gizmo foldout.

  • You can also check the UV layout, normals, and tangents via the preview.

Mesh information

Quickly get vertex, triangles, edge, tangent, and face count now in the inspector. This information can be shown in the preview and a separate foldout.

The mesh file location can be toggled on to be shown in the information foldout or below the mesh filter. Even if both of these options are toggled off, you can always quickly check the location by hovering your mouse over the mesh field.

Mesh Size

See the actual base mesh size from the inspector in the selected unit.

By default, the selected unit is 'meter'. This is the unit used by Unity. There are ten premade units. You can easily modify these units. The value of a unit is the value compared to 'meter'.

Debug Gizmo

Use gizmos to visualize normals, tangents, and UV Seams to easily debug problems with the mesh.

Use a checkboard texture to easily reveal any distortion, stretching, overlapping, or seams in your UV layout with a single click. You can also set the checkboard texture for the mesh preview only. Note that the checkboard textures applied to scene objects are saved in the scene file. Which is automatically cleared if you change material.

Quick Actions

A few quick action buttons to play around the mesh like flipping normals, and exporting mesh.

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