🔆Version History
Our version naming follows Major.Minor.Patch naming system. 'Major' is big changes, like jumping from IMGUI to UIToolkit. Minor is feature changes and the patch is usually bug fixes. If the only thing changed is a letter after the patch, it means most users won't notice the change.
Also, note that dates here are occasionally one day off due to the time zone difference between the developer and Unity. Since it impacts no one, I don't want to spend time fixing it.
v2.4.0 (20/11/2024)
You can turn on and off the rounding of values in the inspector for each field.
v2.3.1a (29/10/2024)
Minor change to the Unity 6 notes UI.
v2.3.1 (17/08/2024)
Added the ability to modify the number of digits after zero visible on the gizmo label.
v2.3.0c (27/07/2024)
When locking the aspect ratio, scale fields with the value zero, which can't be changed are now disabled just like the native transform inspector and have a tooltip explaining why and how it works.
While the aspect ratio is locked, changing the field value to zero saves the previous ratio and uses that to apply when a new value is set. In cases like setting a field to 0.2, it will work as expected now.
Copy-paste now works with different culture variants where different decimal separator is used.
v2.3.0b (10/07/2024)
Bugfix: With aspect ratio lock enabled, when changing the scale of an object from zero on an axis, it was applying an infinity increase to other axes. Fixed the issue. It will now work similarly to the native inspector.
v2.3.0a (20/06/2024)
Minor bugfix: I don't think style can be null, still there was an error reported due to it. I couldn't replicate the error but since this will run in edge-case sceneries for 1 frame, one extra if statement even if unnecessary isn't that bad.
v2.3.0 (12/06/2024)
Added a performance debugger mode that will log how long every feature takes to load. You can turn it on from the settings button on the top right corner of the inspector. Please note that after you turn it on, because of the many console logs, it will add a few milliseconds to the load times.
Performance improvements.
v2.2.5a (06/06/2024)
Fixed a bug with the inspector being redrawn with a null target causing an unnecessary error log.
v2.2.5 (28/05/2024)
Added a limit to how much child object's information will be drawn by default. It can be modified via settings.
v2.2.4 (10/05/2024)
Notes are now added via an Add button. This will be used to add more functionalities in future releases.
Fixed a bug with unit selection.
Inline size is now also hidden when size is zero just like the size foldout.
v2.2.3 (05/05/2024)
Settings are now organized into foldouts, making it easier to navigate.
Toolbar buttons now change color on the press in a better way.
The button order for inline size is now the same as the foldout size.
The size center is now properly hidden when the inline size is on.
Added a warning when trying to set world scale to infinity.
Fixed a bug where domain reload printed an error.
Fixed a bug where on domain reload, settings foldout would lose targets.
Modified color now correctly applies to parent foldout on select too.
World space fields auto-update when the inspector is locked and something else is moved.
v2.2.1e (18/04/2024)
Updated colors for buttons when they are selected using the Tab key.
v2.2.1c (14/04/2024)
Fixed a bug with notes in full-width bottom style.
v2.2.1b (13/04/2024)
Minor performance improvement.
v2.2.1a (13/04/2024)
Removed unused namespace from scene manager.
I would like to especially thank 'Bernd Voglmeier' for taking the time and leaving awesome feedback. Many positive changes have come and will be coming based on those.
v2.2.1 (13/04/2024)
Fixed a bug with note saves.
Added scene note count in settings.
Added a delete notes button.
"Open Editor" button is no longer needed to open parent/child inspectors.
Parent/child inspectors will no longer include themselves.
v2.1.1 (09/04/2024)
Fixed a bug with rotation if an object had an excessive amount of child object under it.
v2.1.0 (08/04/2024)
Multi-select is now working with quick action buttons.
Users can now copy a group of object's position/rotation/scale and apply to another group of objects.
Paste buttons tooltips will now be more informative. It will show what is copied and if multiple object is selected and copied, which values will be pasted on whom.
Paste buttons are now interactive if there is nothing to paste.
v2.0.0 (06/04/2024)
[Free major upgrade]
The asset was recreated in UIToolkit with a lot of new features. Some of the key changes are:
Notes.
Improved quick actions.
Better size calculation with mesh vertices.
Better customizability of the inspector.
Asset GUID checker.
Adaptive inspector.
v1.4.1 (26/11/2023)
Always update size toggle is now more efficient.
v1.4.0 (01/09/2023)
Added an optional copy/paste button to copy/paste local/world position, rotation, and position. Thanks, Razvan Pasca for the idea.
Fixed a bug with the child information setting foldout hiding wasn't being saved.
v1.3.1b (26/08/2023)
Updated tooltips.
Minor gizmo update.
v1.3.1 (25/08/2023)
Fixed a bug with gizmo positioning being in the center of the scene.
v1.3.0 (18/08/2023)
Added support for Unity version 2020 and older
v1.2.0 (08/08/2023)
You can now view and modify child and parent transforms from one inspector.
v1.1.0 (01/08/2023)
Size can now be viewed in both world space and local space.
Minor tooltip update.
v1.0.2 (31/07/2023)
The 'auto-update size' setting is turned on by default now.
v1.0.1 (16/07/2023)
Improved settings inspector.
v1.0.0 (15/07/2023)
First release.
Last updated