MText.FontCreationnamespace is meant to be used by anything other than what it does already. The code is quiet messy and hard to provide support for since I am not very knowledgeable about mesh genaration. So, wrapping it in a DLL. Will slowly organize stuff and move some pieces of them out of DLL one by one later. if I have the time. (Low priority). Update to 1.4.2: moved most code out of DLL. (mesh+obj exporter, different helper scripts) Just triangulation script is in DLL.
UpdateText()now updates the text no matter what. Use
UpdateTextWithCheck()if you want to update if change is made to the tracked properties.
bool activateChildObjects. This creates child characters as inactive.
PressButtonDontCallList()is a new method to press a button without calling the parent list. Primarily used by List itself to avoid recursive calls by
MText_UI_Buttonnow has a
LoadDefaultSettings()method that does what it says.