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Read me first

The purpose of this section is to show you the main features of the asset. You can use the table of contents on the left to navigate to your desired topic.

Easily create texts as 3D meshes and build a complete 3D UI system.

How to create

How to create 3D text inside unity using Modular 3D Text
How to create 3D text inside unity using Modular 3D Text

Asset window

Contains font creation and some other useful tools/resources.

Importing Packages

Open the package importer and import the packages you want.

How to open TGS Package Importer
TGS Package Importer Window

Removable files

All the scripts are in Assets/Plugins/Tiny Giant Studio. You can delete the folder Assets/Tiny Giant Studio. The purpose of the asset being separated this way is for it to be easily Removable.

It contains:

1. Sample scenes 2. Materials: You can set your own default materials from the asset window. 3. Setup file to install the assembly definition file and switch pipeline of the sample scene. If you are done with them, they aren't needed.

Get Information

If you find any part of the documentation lacking, unclear, or in need of an example, feel free to reach out to me via email or the forum. User feedback is invaluable for enhancing both the asset and the documentation. 😊

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