Modular 3D Text
  • ✉️Contact Support
  • ⭐Read me first
  • Introduction
    • ⚡Namespace
    • ⚡Assembly Definition
    • ⚡Scripting define symbol
    • 3D UI for XR
      • Internal documentation
  • Text
    • Modular 3D Text
      • Script documentation
        • UpdateText
        • MeshPostProcess
        • Internal Documentation
    • Text Updater
    • Fonts
      • Creating fonts
        • Troubleshoot
      • Letter
  • Input
    • Button/Key
      • Button Input System
      • Button Input Processor
    • Mouse/Touch
      • Raycast Selector
      • Raycast Input Processor
    • Troubleshoot
  • Modules
    • Modules
  • UI
    • List
      • Script documentation
    • Button
      • Script documentation
    • Toggle
      • Script documentation
    • Slider
      • Script documentation
        • UpdateValue
        • IncreaseValue
        • DecreaseValue
      • SliderHandle
    • Input Field
      • Script documentation
        • UpdateText
        • ContentType
    • Horizontal Selector
      • Script documentation
  • Layout System
  • Modules
  • Package Importer
  • Utility
    • UI States
    • Asset Settings
  • Version History
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On this page
  • How to create
  • Asset window
  • Importing Packages
  • Removable files
  • Get Information

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⭐Read me first

The purpose of this section is to show you the main features of the asset. You can use the table of contents on the left to navigate to your desired topic.

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Last updated 1 year ago

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LogoModular 3D Text - In-Game 3D UI SystemUnityAssetStore
Easily create texts as 3D meshes and build a complete 3D UI system.

How to create

Asset window

Importing Packages

Open the package importer and import the packages you want.

Removable files

All the scripts are in Assets/Plugins/Tiny Giant Studio. You can delete the folder Assets/Tiny Giant Studio. The purpose of the asset being separated this way is for it to be easily Removable.

It contains:

1. Sample scenes 2. Materials: You can set your own default materials from the asset window. 3. Setup file to install the assembly definition file and switch pipeline of the sample scene. If you are done with them, they aren't needed.

Get Information

You can hover your mouse and check tooltips for information.

Any part of the asset that might require some clarification about its function, has that icon to access the documentation about it.

If you find any part of the documentation lacking, unclear, or in need of an example, feel free to reach out to me via email or the forum. User feedback is invaluable for enhancing both the asset and the documentation. 😊

Click the Question mark to open the documentation about that component.

Click the open book icon to open the documentation about that section.

How to create 3D text inside unity using Modular 3D Text
Contains font creation and some other useful tools/resources.
How to open TGS Package Importer
TGS Package Importer Window
How to create 3D text inside unity using Modular 3D Text
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