Button Input System
Has one in every scene to control the behavior of all button inputs. Dictates what type of button input should be used. It is auto-created when a UI element that supports it is created. This auto-creation behavior can be turned on/off via the asset window.
There are three types of input. Global, Common, and Individual.
Variable | Type | |
---|---|---|
selectedInputSystem | ButtonInputSystemLocal | The currently selected UI item. |
The Local input system has all the events correctly set up by default. Call these events if you want to use your own custom input processor.
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