Button Input System

Has one in every scene to control the behavior of all button inputs. Dictates what type of button input should be used. It is auto-created when a UI element that supports it is created. This auto-creation behavior can be turned on/off via the asset window.

There are three types of input. Global, Common, and Individual.

VariableType

selectedInputSystem

ButtonInputSystemLocal

The currently selected UI item.

The Local input system has all the events correctly set up by default. Call these events if you want to use your own custom input processor.

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