> For the complete documentation index, see [llms.txt](https://ferdowsur.gitbook.io/modular-3d-text/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://ferdowsur.gitbook.io/modular-3d-text/text/fonts/letter.md).

# Letter

Letter.cs in TinyGiantStudio.Text namespace

*<mark style="color:red;">**This is an edge case script and is not required for most use cases.**</mark>*

*This is used to create a single custom character you created from an external application.* \
*If the models you are trying to use have different sizes and anchor positions. You can use this to fit the model to a standard size or*\
*You need to assign the renderer of the model to the inspector to apply material changes.*

<figure><img src="https://1119473059-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F-MfrUtWCLmsoDLuNCqpm%2Fuploads%2FS5vzKuzVy0frGdpH5rSC%2Fimage.png?alt=media&amp;token=1571da81-5a2b-4f16-9c4f-37d5392de4f3" alt=""><figcaption></figcaption></figure>

## *<mark style="color:yellow;">How to use</mark>*

1. *Create an empty game object.*
2. *Add this script(Letter.cs) to it.*
3. *Add your model as a child object.*
4. *Fit your model in the square gizmo you see in the editor.*
5. *Save the game object as a prefab.*
6. *Select your preferred font, and assign the PREFAB to the character of your choice.*
