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  1. Text
  2. Fonts

Letter

Letter.cs in TinyGiantStudio.Text namespace

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Last updated 1 year ago

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This is an edge case script and is not required for most use cases.

This is used to create a single custom character you created from an external application. If the models you are trying to use have different sizes and anchor positions. You can use this to fit the model to a standard size or You need to assign the renderer of the model to the inspector to apply material changes.

How to use

  1. Create an empty game object.

  2. Add this script(Letter.cs) to it.

  3. Add your model as a child object.

  4. Fit your model in the square gizmo you see in the editor.

  5. Save the game object as a prefab.

  6. Select your preferred font, and assign the PREFAB to the character of your choice.