⚡Assembly Definition
Here, asmdf = Assembly Definition
Last updated
Here, asmdf = Assembly Definition
Last updated
Open up the asset window.
Open the Utility tab and click the Setup assembly definition file.
Create the main asmdf file in Plugins\Tiny Giant Studio\Modular 3D Text\Scripts. If you are using the new input system, add a reference to it.
Create the main asmdf in the root folder.
Create an editor-only asmdf file in Plugins\Tiny Giant Studio\Modular 3D Text\Scripts\Font\Editor Add reference to the main asmdf.
Create the main asmdf file in the root folder Plugins\Tiny Giant Studio\Modular 3D Text\Scripts. If you are using the new input system, add a reference to it
Create an editor-only asmdf file in Plugins\Tiny Giant Studio\Modular 3D Text\Scripts\Font\Editor Add a reference to the main asmdf. If you are using the new input system, add a reference to it. To create editor-only assemblies, select the assembly definition file, uncheck any platform, and deselect everything except Editor. This will make sure the asmdf file is only for the editor.
Create editor-only font creator asmdf in Plugins\Tiny Giant Studio\Modular 3D Text\Scripts\Font\Editor Folder. Add the main assembly definition file as a reference. To create editor-only assemblies, select the assembly definition file, uncheck any platform, and deselect everything except Editor. This will make sure the asmdf file is only for the editor.
Create editor-only main editor asmdf in Plugins\Tiny Giant Studio\Modular 3D Text\Scripts\Editor Add the main and font creator assembly as a reference. If you are using the updated input system, add the Input system assembly definition as well.
Create editor-only layout editor asmdf in Plugins\Tiny Giant Studio\Modular 3D Text\Scripts\Layout\Editor Add the main and main editor asmdf as references.