Modular 3D Ranks
  • Getting Started
  • ๐Ÿ‘๏ธThe Inspector
    • โšซMaterial Shortcuts
  • ๐ŸŽ–๏ธRank
    • โญIcon
      • Create New Icon
    • ๐Ÿ”ณBorder
      • Create New Border
      • โ—พInside
    • ๐ŸชฝWings
      • Create New Wings
  • ๐ŸงบSpawn Animations
    • Create New Spawn Animation
  • ๐Ÿ“œScripting References
    • class Rank
      • struct Body
        • struct Inside
        • enum ExitAnimationType
        • enum EntryAnimationType
    • public class Wing
  • Just FYI
    • Full Mesh Information
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  • Inspector
  • Script Reference
  1. Rank

Border

PreviousCreate New IconNextCreate New Border

Last updated 1 month ago

Preview

Inspector

In the Customization Tab, you can edit the border and apply materials with an animated preview in play mode.

In the ranks tab, for each rank, you can quickly modify the border and material, too.

You can also adjust some other settings. You can hover over the fields to check the tooltips if you need an explanation.

Script Reference

You can use the SetIcon method to modify the icon via code or buttons.

ranksAnimationController.SetBorder(i);
Method
Description

Removes border and inside.

Updates the border with the currentRank's border animation setting. Parameters: int newBorder Will disable the border if a negative value is passed as a parameter. bool autoUpdateInside = true If the current inside isn't viable for the new border, auto update will assign a new one. bool autoUpdateWingsPosition = true If wings are changed along with this, set it false so that this doesn't handle updating the position and changing wings updates that.

You can also .

๐ŸŽ–๏ธ
๐Ÿ”ณ
DisableBorder()
SetBorder(int newBorder,
 bool autoUpdateInside = true, 
 bool autoUpdateWingsPosition = true)
create your own border
Available Borders
Border Settings for individual ranks in Ranks List