Modular 3D Ranks
  • Getting Started
  • ๐Ÿ‘๏ธThe Inspector
    • โšซMaterial Shortcuts
  • ๐ŸŽ–๏ธRank
    • โญIcon
      • Create New Icon
    • ๐Ÿ”ณBorder
      • Create New Border
      • โ—พInside
    • ๐ŸชฝWings
      • Create New Wings
  • ๐ŸงบSpawn Animations
    • Create New Spawn Animation
  • ๐Ÿ“œScripting References
    • class Rank
      • struct Body
        • struct Inside
        • enum ExitAnimationType
        • enum EntryAnimationType
    • public class Wing
  • Just FYI
    • Full Mesh Information
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  1. Spawn Animations

Create New Spawn Animation

This describes steps required to create new spawn animations

PreviousSpawn AnimationsNextScripting References

Last updated 1 month ago

1

Select The Animator

It is the animator with the controller called "Rank Container", which is located at the main Game Object with the Ranks Animation Controller script attached.

2

Create The Clip

You can check the other animations for reference. You should be able to modify the Root, Icon, Border, Inside, and Wings game objects in your animation clip without issues.

3

Create Trigger

Add 1 to the last number and add it as a trigger in the Animator window.

4

Set it to transition from any state

Set the trigger as a condition for the transition

5

Select the reference tab and increase the animation count

If the reference tab is missing, select the settings tab and turn on the Reference Tab

6

You are done!

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