Modular 3D Ranks
  • Getting Started
  • ๐Ÿ‘๏ธThe Inspector
    • โšซMaterial Shortcuts
  • ๐ŸŽ–๏ธRank
    • โญIcon
      • Create New Icon
    • ๐Ÿ”ณBorder
      • Create New Border
      • โ—พInside
    • ๐ŸชฝWings
      • Create New Wings
  • ๐ŸงบSpawn Animations
    • Create New Spawn Animation
  • ๐Ÿ“œScripting References
    • class Rank
      • struct Body
        • struct Inside
        • enum ExitAnimationType
        • enum EntryAnimationType
    • public class Wing
  • Just FYI
    • Full Mesh Information
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  • Preview
  • Inspector
  • Script Reference
  1. Rank

Icon

The center piece of a Rank

PreviousRankNextCreate New Icon

Last updated 1 month ago

Preview

10 icons can animate from any state to anything else. You can also .

Most of them use 1 material, but the last one uses two materials.

Inspector

In the Customization Tab, you can edit the icon and apply materials with an animated preview in play mode.

In the ranks tab, for each rank, you can quickly modify the icon and material, too. You can also adjust animation delays and add sound effects for that rank here, too.

Script Reference

You can use the SetIcon method to modify the icon via code or buttons.

ranksAnimationController.SetIcon(i);
Method
Description

Retrieves the rank from the ranks list at the specified index and applies it.

If an invalid index is passed, it logs a warning message and returns. Doesn't print an error.

Applies a rank from the ranks list by its exact name. If the rank is not found or the name is invalid, a warning is logged.

Applies the rank passed as parameter.

๐ŸŽ–๏ธ
โญ
ApplyRank(int index);
ApplyRank(string rankName);
ApplyRank(Rank targetRank);
create your own icon
Icon Inspector in Customization Tab
Quick Icon Inspector in Ranks List