Modular 3D Ranks
  • Getting Started
  • ๐Ÿ‘๏ธThe Inspector
    • โšซMaterial Shortcuts
  • ๐ŸŽ–๏ธRank
    • โญIcon
      • Create New Icon
    • ๐Ÿ”ณBorder
      • Create New Border
      • โ—พInside
    • ๐ŸชฝWings
      • Create New Wings
  • ๐ŸงบSpawn Animations
    • Create New Spawn Animation
  • ๐Ÿ“œScripting References
    • class Rank
      • struct Body
        • struct Inside
        • enum ExitAnimationType
        • enum EntryAnimationType
    • public class Wing
  • Just FYI
    • Full Mesh Information
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  1. Rank
  2. Border

Create New Border

This describes steps required to create new Border

PreviousBorderNextInside

Last updated 1 month ago

1

Create a new Body in the reference Tab

If the reference tab is missing, select the settings tab and turn on the Reference Tab.

2

Assign the new Border Mesh

3

Create a fractured prefab of the mesh for animation

There are two components the prefab must have.

  1. Animator The animator must have three animation clips that can be transitioned from any state. The triggers for their transitions are: Drop , Explode , Come Up

  2. Piece Animation Controller Just assign the fractured pieces of your border here, and it will handle all physics-based animations.

4

Add Insides with fractured prefab

Follow the same workflow as the 3rd Step

5

Modify the wing positions as needed

6

You are done!

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