struct Body

Contains information regarding border, usable insides for that border, and wing position, rotations.

Variable
Description
Mesh border;

GameObject borderFractured;

The broken version of the border mesh that can be used for animations.

Inside[] inside;

A list of mesh that fit inside the border.

Vector3 leftWing_position;

Vector3 leftWing_rotation;

Vector3 rightWing_position;

Vector3 rightWing_rotation;

z

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