struct Body
Contains information regarding border, usable insides for that border, and wing position, rotations.
Variable
Description
Mesh border;GameObject borderFractured;The broken version of the border mesh that can be used for animations.
Inside[] inside;A list of mesh that fit inside the border.
Vector3 leftWing_position;Vector3 leftWing_rotation;Vector3 rightWing_position;Vector3 rightWing_rotation;z
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