struct Body
Contains information regarding border, usable insides for that border, and wing position, rotations.
Variable
Description
Mesh border;
GameObject borderFractured;
The broken version of the border mesh that can be used for animations.
Inside[] inside;
A list of mesh that fit inside the border.
Vector3 leftWing_position;
Vector3 leftWing_rotation;
Vector3 rightWing_position;
Vector3 rightWing_rotation;
z
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